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 Vessel of Onslaught--

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Drakel




Posts : 438
Join date : 2009-08-08

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PostSubject: Vessel of Onslaught--   Vessel of Onslaught-- Icon_minitimeMon Aug 31, 2009 6:11 am

Name:
Vessel of Onslaught

Type:
Carrier Station

Weapons:

  • Vehicle Storage—Below the upper section of the ship are 6 orbs. This is where a vehicle can be placed, it only gives proper conditioning for one vehicle per, so in each despite the size only 1 vehicle can go in each (Each vehicle storage orb can fit a tank in it).

  • Dropping Pads—Under the lower section of the ship, are dropping pads, which is basically where people can jump off, with or without their vehicle. This spot is specifically made so that this vehicle would never have to land.

  • Camouflage—Can under the escape pods are little pillars that create a fog around it making it so that no one can see it and it looks like a cloud, but in return it can’t see anything around it at the time it has it activated. It takes 1 post to be completely covered and lasts 12 posts before having to wait another 5 before re-using this. (The engine overheats and has to cool down.)

  • EMP field—Under the drop off pads is an orb, where, someone can use to activate the EMP signal (The red light) which causes anything electrical and magical ([as in locking MP]affects both sides) to not work for two pages worth of topics. (The only thing that works is the ship staying in the air, at this time it doesn’t move.) The EMP affects a 500 meter diameter around it.

  • Boosters--This is so it only enters the Earth's atmosphere, it can only be used when launching off the ground to gain the speed necessary to fly into the air making it reach 250 miles per hour. (Say they are already in the air at the beginning of the topic this still cannot be used unless they land and wish to launch up again)

  • Turrets—These turrets launch out pulses, they really don’t deal damage, they just give another vehicle an impact that pushes them away, or causes them to lose balance. This is mainly just to help slow other vehicles down that are coming in its direction, and speed up vehicles going up in the opposite direction. The pulse travels 50 feet before becoming nothing. It is about 5 feet in radius and circumference and there is four of each on the upper deck, lower deck and where the EMP field would be. They can spin (like a disk) but they would all end up spinning keeping equal distance within each other.


Abilities:
Carry up to 6 vehicles within it.

Description:
  • Only goes 175 Miles per hour despite what is or isn’t in it.
  • The little pods under the upper deck holds a tank, proportion that to its overall size (which is why it moves so slowly)
  • The turrets aren’t that strong, and someone without a vehicle could take a hit without much damage really happening to them, just them being pushed away.


Vessel of Onslaught-- NOVA_STORM_space_station_by_darth_biomech
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Lilith
tht fkn fairy
Lilith


Posts : 72
Join date : 2009-08-08
Age : 30

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PostSubject: Re: Vessel of Onslaught--   Vessel of Onslaught-- Icon_minitimeMon Aug 31, 2009 10:21 pm

Does the EMP field make your electric and magic stuff screw up?
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Drakel




Posts : 438
Join date : 2009-08-08

Vessel of Onslaught-- Empty
PostSubject: Re: Vessel of Onslaught--   Vessel of Onslaught-- Icon_minitimeTue Sep 01, 2009 4:05 pm

Quote :
([as in locking MP]affects both sides)
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Lilith
tht fkn fairy
Lilith


Posts : 72
Join date : 2009-08-08
Age : 30

Vessel of Onslaught-- Empty
PostSubject: Re: Vessel of Onslaught--   Vessel of Onslaught-- Icon_minitimeWed Sep 02, 2009 4:03 am

It sounds like both sides of the ship or something.

approved.
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PostSubject: Re: Vessel of Onslaught--   Vessel of Onslaught-- Icon_minitime

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